![]() If the graphics API doesn't even exist in Mac OS, why would a developer even bother optimising an Arm64 recompile either. ![]() Period.Īdd to this the fact that 圆4 code may not always optimally recompile for arm64 without tweaking things to optimise, and it's yet more effort to put in, if the compile for Arm64 checkbox in their software fails to produce a satisfactory compile on the first go. Devs simply are not going to waste the time and effort on a niche platform. If the M1 or M2 won't run Vulkan, or won't run Open GL without hackery. Because of this, developers simply don't have the ability to easily port many titles to Mac OS, and it simply doesn't even matter if the M1 or M2 has all the performance in the world. They have rejected open source and openly standardized APIs like Vulkan and Open GL/CL. The chips are absolute beasts, and efficient in the process, but that does not fundamentally change the core of Apple's direction, nor does it change the scope of their grossly limited software support for gaming.Īpple's big flaw is an absolute refusal to cooperate reasonably with industry standards. I have never called into question the performance. I would LOVE to have an M1 or M2 machine as my daily driver. I have nearly a dozen vintage Macs, including the Plus, SE/30, Mac II, LC, Color Classic, Performa 550, Quadra 840av, LC 5500, Twentieth Anniversary Mac, and a few iMacs, my B&W, a PowerBook G4 and my G5. I ran a Powermac G5 before then, and a G3 B&W before that. I've personally run a Hackintosh since 2013. I wish not to change your mind, only that you may understand my discretion.ītw I am kind of an "Apple Cockstroker" but atleast I stroke it rigirously ) I know they lack "3D Gaming" capability or the general support for those who wish to do so, yet I struggle to see how this is "Apple" (Sorry I couldn't help it) to de-stabilize your view toward the company as a whole. Such power with near perfect optimization Nvidia could only dream of, yet Apple achieved this in their 1st generation chip. ![]() This results in a chip that is able to achieve performance of the "3080-RTX" whilst achieving so simultaneously plugged or unplugged. There idea was simple, considering they assemble there own chipsets, they could simply design a new chipset for the macbook. The reason was one of Apple's key implements the "A14" which had shown performance fields ahead of other smartphones. Not only in performance, they vastly match the performance of competitors yet require minimal power consumption. The "M1" chip and its successors have been profoundly impressive. Though this had skewed many companies for the fact stated above, it failed to falter Apples. The assumption this chipset was designed for only phones, meant they see it not fit or unable to meet there power intensive chipsets. It's really sad, to be honest.Īlthough these statements are true, the point of direction you happen to face is one sided, what Apple have, and will continue to create is an architecture / chipset other companies "Nvidia, AMD" may, or have been afraid to use as they are seen as "low power" consumption chips. Nor does Apple's decade long feud with Nvidia. The fact that we cant even find good VM environments to get around it doesn't help the situation either. I think it's a dumb move to alienate game developers and gamers, but that IS what Apple has chosen to do. I'm not happy about Apple's direction either. It will still out do even the highest end Mac, as far as gaming goes. You are literally better off getting a cheap PC and a budget GPU. Macs are no good for gaming, and it's only gonna get worse. They have zero interest in catering to the market that Windows gamers fill, and their choices over the past decade have made that abundantly clear. Apple wants to sell iPhone games that work on your phone and your Mac. It will only get worse, now that both the processor architecture AND the graphics standard are completely different than what everyone else is using. Macs are not well suited for 3D gaming, and since doubling down on their proprietary "Metal" graphics standard, and depreciating Open GL, many companies that make games have just flat out given up supporting Mac versions. If a game uses something else, like Open GL, Vulkan, Direct X, Cuda, or some other graphics standard, then it can be very difficult, if not downright impossible. If the game can run natively using Apple's "Metal" graphics standard, then it probably can.
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